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WARNING

The following document is classified and meant for Bureau for Anomalous Affairs use ONLY. If you are not an agent of the BAA, you are required by law to turn this document over to your nearest BAA or FBI office. Failure to comply will result in arrest and prosecution to the fullest extent of federal law.


This is a small setting guide, with a bonus bestiary & a set of traits for player characters to start with or acquire during play.

FREE UNTIL THE END OF THE WEEK THE VOTING PERIOD (Saturday Wednesday March 4th 15th)!

Mostly more lore work like my last FIST thing, but with actual mechanics included!

CONTENT WARNING for (in my opinion) mild body horror. Just descriptions, no pictures (I'm not that good)


UPDATE: The wonderful Seth Kinkaid offered to lend me his Illustrator skills & totally revamped the layout! It's kickass & way better than anything I could've done. I highly recommend getting in contact w/ Seth if you need any design or layout stuff. The whole collaborative process has been great, & I know who I'm going to the next time I need that stuff done.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorMightyXray
Tagsfist, Horror, lore, military, Monsters, paranormal, scifi, scp

Purchase

Buy Now$7.00 USD or more

In order to download this zine you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:

BAA_Field_Guide_To_The_Swan_Point_Sub-Reality_Exclusion_Zone_Bundle_v1.1.zip
Swan_Point_Field_Guide_Original.pdf 374 kB

Development log

Comments

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(+1)

what a neat little F.I.S.T. adventure! thanks for letting me tweak the layout! really had fun with this ðŸ–¤

(+1)

Swan Point sets the scene of a small town turned big problem. Swan Point has changed and so has everything and everyone in it. FIST is sent in to investigate and perhaps solve an issue or two if they are lucky. 

Mechanically this document consists of a nice collection of enemies, new traits, and a few exciting plot hooks for the setting of Swan Point. The narrative presentation of this information gives referees plenty inspiration to bring their players into the world and expand it with their own influence.

Thanks to it's strong identity and open ended format, I could see lots of tables spending multiple sessions in Swan Point making it a great supplement for those looking to dig deep into a central plot.

(1 edit) (+1)

Field Guide To The Swan Point Sub-Reality Exclusion Zone is a FIST module similar in tone to Annihilation and Stalker.

The PDF is 6 pages, with dense text and only a few illustrations, but it's cleanly layed out and easy to read.

Contents-wise, Field Guide deals with an interdicted Massachusetts town that is experiencing some heavy dimensional otherness. A few locations in the town are written up, as are critters and related Traits.

The Traits fit perfectly into FIST, and shouldn't disrupt the balance of the core game at all. Similarly, the critters are flavorful but not overwhelming---each one presents an interesting tactical scenario without being unmanageable.

The writeup of the town is clever, and has some great eerie and surreal beats.

The supplement is also written as an in-universe document, which adds some nice flavor to the text throughout.

Overall, if you want a seed for a location-based FIST adventure, you should check this out. You'll need to do a little work in mapping out the town and figuring out a hook for the players, but most of that work is already done by the module itself.


Minor Issues:

-There's a reference to a Walmart in Swan Point, but those wouldn't have started to proliferate until the late 60s, and they spread from Arkansas.